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28
Jan

C16- Tingu- Lighting

Lights are important to bring life to the renderings. We have already learnt basics of lights. In this post we will ones more understand lights through these videos and also see how we can put lights in our main set. 

We will begin with the most basic of blender lights, i.e. the Point light. As the name suggests, a point light is a light which emits light in all direction from a singular point in space. Lets see how it is used.

Blender has a few more lights than the point light. For example, the sun, spot or the hemi lights. We get different settings in blender depending on the type of light. Different types of light give a different effect depending on the intensity of the light, its colour and shadows. So depending on our needs we will make use of different lights. Lets see some information on these other types of lights.

Go ahead and work on these lights yourself, check the intesity, colour and shadow parameter on different settings. Try to create some interesting effects. You must now have understood how to handle the lights. Let us now see how these lights can be used in our main set.

This way we can change the entire look of our set by changing the lighting. You can make changes to the lights as you wish. donot worry even if anything goes wrong. I will give you a ready blender file later.

Until now whatever lighting we did was a part of our set’s lighting. Moreover all the lights in the set are stationary. But there is one light which is a part of the set but is not stationary. This light will always keep moving, do you know which? 

Q: The moon? But we can consider it to be stationary. Beacuse it does not need to move as per our story.

The moving light is actually our films hero ‘Tingu’. Did you forget? He himself is a ‘table lamp’.

Q: Yes, true. He must hold one light inside him.

Hmm, and it is a spot light. Once we attach it to Tingu’s head, it will move along with Tingu. The lighting of the set will then be affected by Tingu’s movements, don’t you think?
Next video will show you how to setup the light in Tingu’s head. Also we will add another light to make sure that we get a better effect due to Tingu’s light.

After all the lighting is done, we have to check it by rendering it. For that let us use a camera and render the scene through it.

Depending on the configuration of your PC the render time will vary. So right now I’ll diredtly show you the final rendered image.

The rendered image will look different depending on the settings that you have used. But no worries, as I had said before I’ll give you the ready blender file. Download and definitely check it. This file has some other settings done beforehand which you will not be able to follow now, but it  is alright. But in this case rendering will be improved.

Click here to download the file.

In the next part we will animate a actual shot from the script. So don’t forget to meet next time.

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